Wednesday, April 9, 2014 Tuesday, April 8, 2014

sonicf.lux from Piet Zwart Institute on Vimeo.

Marco Busani, Natalie Konopelski
sonic f.lux

sonic f.lux is a set of lights that reinterprets the idea of listening by extending the aural domain to the visual realm. It consists of a speaker with an integrated light and glass bulb containing water. The amplified sound creates sound wave pressure that activates movement in water. The water acts as a lens generating diffusions and patterns onto the surface the light beam is directed to. Thus sonic f.lux shapes a new audio-visual experience of sound in space.

INSTRUMENTS: Reimaging the Music Room is an exhibition that centres on the theme of the domestic soundscape and the place of music in the home. The study explores the detection and recognition of an immaterial audio presence or sonic architectures that exists in the home, engendered by our domestic rituals, their space and objects. This audio presence requires the inhabitant to recognize a spatial acuteness, cognition, and mapping, which isn’t necessarily rational, visible or haptic. In turn, the inquiry has generated projects, which offer novel design solutions and alternative ‘sonic’ experiences for contemporary home life.

Building upon the past two exhibitions Fabrikaat (2012), Altered Appliances (2013), INSTRUMENTS is part of a trilogy that investigates making, materiality, and application in the context of the domestic space. The projects were researched and made during thematic design studios by a group of international designers in the Master Interior Architecture & Retail Design [MIARD] program at the Piet Zwart Institute, Rotterdam University, Netherlands.

For more info visit: at.wdka.nl/instruments

sonicf.lux from Piet Zwart Institute on Vimeo.

Marco Busani, Natalie Konopelski
sonic f.lux

sonic f.lux is a set of lights that reinterprets the idea of listening by extending the aural domain to the visual realm. It consists of a speaker with an integrated light and glass bulb containing water. The amplified sound creates sound wave pressure that activates movement in water. The water acts as a lens generating diffusions and patterns onto the surface the light beam is directed to. Thus sonic f.lux shapes a new audio-visual experience of sound in space.

INSTRUMENTS: Reimaging the Music Room is an exhibition that centres on the theme of the domestic soundscape and the place of music in the home. The study explores the detection and recognition of an immaterial audio presence or sonic architectures that exists in the home, engendered by our domestic rituals, their space and objects. This audio presence requires the inhabitant to recognize a spatial acuteness, cognition, and mapping, which isn’t necessarily rational, visible or haptic. In turn, the inquiry has generated projects, which offer novel design solutions and alternative ‘sonic’ experiences for contemporary home life.

Building upon the past two exhibitions Fabrikaat (2012), Altered Appliances (2013), INSTRUMENTS is part of a trilogy that investigates making, materiality, and application in the context of the domestic space. The projects were researched and made during thematic design studios by a group of international designers in the Master Interior Architecture & Retail Design [MIARD] program at the Piet Zwart Institute, Rotterdam University, Netherlands.

For more info visit: at.wdka.nl/instruments

sonicf.lux from Piet Zwart Institute on Vimeo.

Marco Busani, Natalie Konopelski
sonic f.lux

sonic f.lux is a set of lights that reinterprets the idea of listening by extending the aural domain to the visual realm. It consists of a speaker with an integrated light and glass bulb containing water. The amplified sound creates sound wave pressure that activates movement in water. The water acts as a lens generating diffusions and patterns onto the surface the light beam is directed to. Thus sonic f.lux shapes a new audio-visual experience of sound in space.

INSTRUMENTS: Reimaging the Music Room is an exhibition that centres on the theme of the domestic soundscape and the place of music in the home. The study explores the detection and recognition of an immaterial audio presence or sonic architectures that exists in the home, engendered by our domestic rituals, their space and objects. This audio presence requires the inhabitant to recognize a spatial acuteness, cognition, and mapping, which isn’t necessarily rational, visible or haptic. In turn, the inquiry has generated projects, which offer novel design solutions and alternative ‘sonic’ experiences for contemporary home life.

Building upon the past two exhibitions Fabrikaat (2012), Altered Appliances (2013), INSTRUMENTS is part of a trilogy that investigates making, materiality, and application in the context of the domestic space. The projects were researched and made during thematic design studios by a group of international designers in the Master Interior Architecture & Retail Design [MIARD] program at the Piet Zwart Institute, Rotterdam University, Netherlands.

For more info visit: at.wdka.nl/instruments

Jackson and His Computerband - Memory from Warp Records on Vimeo.

'Memory' by Jackson and His Computerband.
Produced by Iconoclast: iconoclast.tv/
Directed by So Me

'Memory' appears on the album 'Glow' released in 2013 and available on LP, CD and digitally from,
iTunes - smarturl.it/067qjm
Bleep - smarturl.it/qz4hbg
Amazon - smarturl.it/k08vh9
Google Play - smarturl.it/2yv7gq

jacksonandhiscomputerband.tv/
facebook.com/Jacksonandhiscomputerband
twitter.com/JACKSONand

Sunday, April 6, 2014

Petting Zoo by Minimaforms - Frac Centre from Minimaforms on Vimeo.

Petting Zoo by Minimaforms is speculative robotic environment populated by artificial intelligent creatures that have been designed with the capacity to learn and explore behaviors through interaction with participants. Within this immersive installation interaction with the pets foster human curiosity, play, forging intimate exchanges that are emotive, evolving over time and enabling communication between people and their environment. The installation exhibits life-like attributes through forms of conversational interaction establishing communication with users that are emotive and sensorial. Conceived as an immersive installation environment, social and synthetic forms of systemic interactions allow the pets to engage and evolve their behaviors over time exhibiting features and personalities that are formed through their interactions with the general public. Pets interact and stimulate participation with users through the use of animate behaviors communicated through visual, haptic and aural communication. Pet interactions are stimulated through interaction with human users or between other pets within the population.

Wednesday, April 2, 2014

RepRap from Adrian Bowyer on Vimeo.

This video introduces the RepRap self-replicating 3D printer.

Sunday, March 30, 2014

Becoming Animal by Minimaforms from Minimaforms on Vimeo.

Becoming Animal explores the story of the mythical three-headed beast, Cerberus, guardian of the underworld.

The objective of the piece is to create an environment of performance through collective participation. Participants are performers co-evolving a theatrical interplay of curiosity and play.

Becoming Animal is an experiment in communication based on the human tendency to project life into forms that exhibit a complex and dynamic behaviour.

minimaforms.com
minimaforms.com/becominganimal